Devlog #8 : How I create Dialogues for my Point and Click game Pixelparody


Point and click dialogues

Adding dialogues is a lot of fun and a key part of any point and click adventure. I struggled with the Java port of my Objective C and was looking for a better alternative. I am very happy of what I found and maybe you will get inspired of doing the same for Unity, Godot or a core gaming Framework. My framework of choice is Libgdx.

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