
Pixel Parody
A downloadable game for Windows, macOS, and Linux
In Short
Pixel Parody, the ultimate point-and-click adventure that's perfect for the busy and casual gamer that wants a quick puzzle and a chuckle.

Dive into a whirlpool of side-splitting parodies that cover everything from political antics to pop culture icons. All packed into a visually engaging pixel art style.
Details
Bite size gameplay
What sets Pixel Parody apart? Well, first off, it's designed for bite-sized gameplay.

You can complete quests during your coffee break or while waiting for your next meeting. No commitment needed—except to having a great time!
Genre
And let's talk about the humor! Get ready to laugh out loud as you navigate through scenes that are as intellectually stimulating as they are hilarious. Whether it's global politics or blockbuster movies, the game's parodies are both witty and thought-provoking.
Unique Selling Point
A Real 'Talkie'
As if the art and humor weren't enough, Pixel Parody features spoken audio and text that elevate the experience.

Engage in clever dialogues, brought to life by an array of memorable characters. It's as much a treat for your ears as it is for your eyes.
Forever Expanding
This game will be forever expanding , so you will get more and more dough for your money. It will also allow you to keep engaged, as the adventures can include things that are contemporary.
No Friction
The game is packed with a dynamic inventory system and dialogue choices, offering you multiple ways to navigate through challenges.
However, you won't have to worry about saving progress, making it even more convenient for those quick gameplay sessions.
Summing Up
So why wait? Get ready for a rollercoaster ride through a pixelated world of laughs, wits, and downright fun. Grab your copy of Pixel Parody today and let the adventure—and the laughter—begin!
Note from the developer
This game is still in its infancy and it contains 2 playable mini adventures. It will grow continuously and be something to look out for.

There is also an Art Assets pack that contain walk cycles. This assets pack is expanded with newly animated characters whenever new ones appear.
Here is a link to that asset pack :
Donations
It's up to you if you want to donate a dollar or more. It helps to get me motivated for adding more mini adventures, that YOU (the player) can enjoy.
This is such a game that will have, many many subsequent releases ! But if you are strapped for cash? Just download and enjoy. Life is too short to ponder too much, and I am not dependent on the revenue for my day to day life. I am a hobby Indie developer!
| Status | Prototype |
| Platforms | Windows, macOS, Linux |
| Author | pimpedpixel |
| Genre | Adventure |
| Tags | 2D, Animation, Comedy, libGDX, Mouse only, Pixel Art, Point & Click, Retro, Voice Acting |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse |
| Accessibility | Subtitles |
| Links | Blog |
Download
Click download now to get access to the following files:
Development log
- Devlog #10: Improving my game after a jam88 days ago
- Devlog#9 Create Star Wars Lucasarts assets (in the style of the Fate of Atlantis...Sep 09, 2025
- Devlog #8 : How I create Dialogues for my Point and Click game PixelparodyApr 22, 2025
- Devlog #7 : How to do Voice acting, use Voice models and record with LucasArts l...Jan 16, 2025
- Recreating LucasArts Pixel Art with AI in the style of Fate of AtlantisJan 07, 2025
- Game Asset Pipeline with CamundaFeb 04, 2024
- Voice Acting Test - Pixel ParodyDec 23, 2023
- Use this free room editor used in a wellknown gameDec 08, 2023




Comments
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"you won't have to worry about saving progress, making it even more convenient for those quick gameplay sessions." -> IMHO, no matter how short mini-bit-sized games are, I think I still need saving progress, if it is possible to add that function? :)
I have made a savegame structure to pass when it transitions from room to room. That is mainly used to pass state set from room1 to room2. I made this for my big christmas adventure (4 rooms) still to be released this christmas. It involves Santa,Elf, Doc brown (lookalike), Marty Mcfly (lookalike) and a timemachine.
The only thing to do is save that state (groovy struct) to the Libgdx preferences in some sort of json format. It would not be to hard and when making it is in the back of my mind.
Awesome artworks and idea for Christmas! :D
I'm glad that you can make the save and load function :D Keep up the great work!
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