Game Asset Pipeline with Camunda


This devlog informs you about an alternative way to automate tedious tasks by designing and making a Game’s assets pipeline. This can help you to convert your assets, so they are in a usable format for your engine.

Camunda is normally used by Business Process Management. But I can help you design the pipeline first with the excellent Camunda Modeller. This Dev log tells you about my journey of using some excellent OpenSource software that helped me achieve my goal in Pixel Parody !

Hopefully it will inspire some of you into looking into these interesting ways to do stuff!

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