Game Asset Pipeline with Camunda
Pixel Parody » Devlog
This devlog informs you about an alternative way to automate tedious tasks by designing and making a Game’s assets pipeline. This can help you to convert your assets, so they are in a usable format for your engine.
Camunda is normally used by Business Process Management. But I can help you design the pipeline first with the excellent Camunda Modeller. This Dev log tells you about my journey of using some excellent OpenSource software that helped me achieve my goal in Pixel Parody !
Hopefully it will inspire some of you into looking into these interesting ways to do stuff!
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Pixel Parody
Point and Click adventure with humourous Parody sketches as the source of the puzzles
| Status | Prototype | 
| Author | pimpedpixel | 
| Genre | Adventure | 
| Tags | 2D, Animation, Comedy, libGDX, Mouse only, Pixel Art, Point & Click, Retro, Voice Acting | 
| Languages | English | 
| Accessibility | Subtitles | 
More posts
- Devlog #10: Improving my game after a jam34 days ago
- Devlog#9 Create Star Wars Lucasarts assets (in the style of the Fate of Atlantis...52 days ago
- Devlog #8 : How I create Dialogues for my Point and Click game PixelparodyApr 22, 2025
- Devlog #7 : How to do Voice acting, use Voice models and record with LucasArts l...Jan 16, 2025
- Recreating LucasArts Pixel Art with AI in the style of Fate of AtlantisJan 07, 2025
- Voice Acting Test - Pixel ParodyDec 23, 2023
- Use this free room editor used in a wellknown gameDec 08, 2023
- Voice acting in pixelart any good?Dec 08, 2023
- Reusing old and new - Settings GUIDec 07, 2023

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