Entry for the 109$ adventure challenge submitted
Fred is right about everything » Devlog




I learned a lot of lessons after two weeks grueling of hard work on finishing anything that is playable puzzlewise and still have everything that I wanted in this game.
The good stuff:
- Training on using AI tools was very important
- Have a skeleton of your game ready, that can build and release on all platforms out of the box
- Get on discord early and chat away, got psyched immediately
The bad stuff:
- I thought I tested my custom point and click engine thoroughly before. Nope not quite
- I still need to automate my asset creation further.
- I need to do changes in bulk and test at the end and THEN fix the glitches, especially for jams
- Sleep is important, allthough lying awake of good ideas is good.
The ugly stuff:
- Testing your submission several hours before the deadline is nerve wrecking
- If it works flawlessly on the Mac does not mean it works optimal on Windows, like hover items and such.
- The characters of my game were deemed toxic by some other participants, did not think this through. But I had to because that gave me three rooms and three characters that I never published anywhere.
That’s all, a lot of other problems, like a big power outage, but my battery lasted just long enough. (Did not have an outage for 10 years in the Netherlands!)
Files
fredisrightabouteverything.zip 218 MB
2 days ago
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Fred is right about everything
When you accidently create peace on earth
Status | Released |
Author | pimpedpixel |
Genre | Adventure |
Tags | Pixel Art, Point & Click |
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