Entry for the 109$ adventure challenge submitted


I learned a lot of lessons after two weeks grueling of hard work on finishing anything that is playable puzzlewise and still have everything that I wanted in this game.

The good stuff:

  1. Training on using AI tools was very important
  2. Have a skeleton of your game ready, that can build and release on all platforms out of the box
  3. Get on discord early and chat away, got psyched immediately

The bad stuff:

  1. I thought I tested my custom point and click engine thoroughly before. Nope not quite
  2. I still need to automate my asset creation further.
  3. I need to do changes in bulk and test at the end and THEN fix the glitches, especially for jams
  4. Sleep is important, allthough lying awake of good ideas is good.

The ugly stuff:

  1. Testing your submission several hours before the deadline is nerve wrecking
  2. If it works flawlessly on the Mac does not mean it works optimal on Windows, like hover items and such.
  3. The characters of my game were deemed toxic by some other participants, did not think this through. But I had to because that gave me three rooms and three characters that I never published anywhere.

That’s all, a lot of other problems, like a big power outage, but my battery lasted just long enough. (Did not have an outage for 10 years in the Netherlands!)

Files

fredisrightabouteverything.zip 218 MB
2 days ago

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